TAG
A harness for driving a Godot 4 project from an agent: editor addons, a runtime bridge into the running game, an MCP server in front of them, and a CLI that installs and diagnoses the Godot side.
Agent-first pixel art and animation toolkit. JSON recipes to PNG, APNG and sprite atlases via CLI, MCP server and local studio. Zero dependencies. MIT.
A local Model Context Protocol server for Godot projects: GDScript and scene analysis without the engine, journaled edits, and the games and editors it runs, drives, captures and debugs.
Publish browser games on YouGame from your coding agent: Claude Code plugin, MCP server, and the pre-upload checks.